Starsector console commands. Let's say you start out with a population of 3 for a settlement. Starsector console commands

 
 Let's say you start out with a population of 3 for a settlementStarsector console commands  For a full list of supported commands

. The console mod contains a zip with a second mod inside. Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. "list commands agent" will list all commands that have the word 'agent'. This button appears top of Shut Down. - Releases · LazyWizard/console-commands - LazyWizard/console. However, I have managed to turn on dev mode and turn on. getStar (); if (star != null) { $loc. I just updated to the latest version of StarSector after not playing awhile. Military Base: 2x colony size. Once in the game, you can summon the console with control+backspace and enter your commands. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. 04. This adds 5 derelict ships to salvage, 3 important character. Starbound Item ID List. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. Then type in help for all the command lists. on November 20, 2023, 08:40:35 AM. 04. lang. Step 1: Download the Command Console mod. r/starsector. - while in devmode, ctrl+z makes your sensor. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Then hit leftshift+backspace. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. But you cannot, because it has no "market". 05. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. ago. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. java. e. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. It can occur when a colony is established by the player. I believe it's "survey /all" and everything is revealed. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. "addship blank" where the blank is the name of the ship. If you want to use this mod with LunaLib, make sure it. These numbers should be the same value. Go to starsector r/starsector. Starsector Colony Guide – Getting Started. An unofficial developer's console for Starsector that can be summoned with control+backspace. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. 34. • 3 yr. - interact with Jangala, trade, colony info, allowed to toggle free port status. . Uploaded: 27 Jun 2021 . Changes to existing commands: - AddShip won't let you spawn fighter wings as ships anymore. 0. It will spit out EVERY SINGLE possible command you can use. 4. all the ships travel 20% (i think) faster in time. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. runcode Global. 1. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. Get the console commands mod. Hullmods need an entry in hull_mods. Talk about anything and everything Starsector related here. getStarSystem ( "System Name" ). An unofficial developer's console for Starsector. 2Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Once in the game, you can summon the console with control+backspace and enter your commands. WS for forward and back, QE for strafing, and AD for rotation. Factions. I know you can edit the population cap and the amount of. "list ships" then find the name of the ship. 96a] Console Commands v2023. 0. Huh. That's due to the rewrite of the game's launcher in the last Starsector update. This means supplies are normal for everything in the game, except ships use half their vanilla amounts for maintenance. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Try copypasting into Console Commands. 95a] Console Commands v2021. out. i. As for controlling my fleet, for the most part I try to. Commander; Posts: 211; Re: [0. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. 1. parseInput(Console. Elevate your Starsector gameplay with the [0. Search. Brighter than the sun. ago. java. Elevate your Starsector gameplay with the [0. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. The ship can also be renamed and its weapon groups changed here. Thread necromancy just to say thank you, lol, it works. WhichMod by theDragn is licensed under. An unofficial developer's console for Starsector. Find below a searchable list of all Starbound Item IDs from the latest version of Starbound (1. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). 1MB. If you run the game from the command line you can use System. This version should also prevent the crash when opening the console at very high resolutions with the background enabled, but I've been unable to test that as my computer doesn't experience that crash. Re: [0. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. I've grown fond of this combat ring/star type of abomination. 0. The "open_market" is not considered a market for the "setmarketowner" command. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. I figured out how to modify the save file to change the size of existing ruins, but I can't figure out how to add them to a planet that. That's due to the rewrite of the game's launcher in the last Starsector update. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. Concord. 14 - Extra flavor for ships, crew, and NPCs. If you believe you have the fortitude, the commands are as follows: CTRL+Backspace to bring up the console, "addofficer" creates a steady lvl 1 officer. ago. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. Item ID - Name of Item. 95a as well as a fresh one that was just created in 0. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. View mod page; View image gallery; Archean Order. 1. Go to starsector r/starsector. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. Colonies are player-owned settlements on planets within the sector. You can enter commands such as "god;nocooldown;reveal;infiniteflux;infiniteammo" to cheat or change settings. -General cleanup of console commands, code and files. 95, the Hypershunt Tap can be. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I sometimes try out other faction mods but generally I cycle. can't open the console Version: Console Commands v2021. It's not quite a fully passive ability. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. You can spawn fleets with SpawnFleet. lazywizard. at org. Logged. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. You can set objectives in space or on other ship and capturable points. Fun fact, there's the hyperspace mod and in the navigation screen, if you click on the starscape button, it'll give you a full read out of all hyperspace storms slash the hyperspace deep things, hope this helps! 2. I have been on a modded playthrough of starsector with many mods including the console commands mod. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. kumpuu • 3 yr. This happens both in a game that was created in 0. This mod is based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. Then type in help for all the command lists. Level 1. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). 25 DIY Planets 1. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. Once in the game, you can summon the console with control+backspace and enter your commands. Safe to add and remove to an ongoing save file. 8. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. 96a (Re. • 4 yr. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. Starsector > General Discussion >. A new version of the console is up, get it here. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. If you put 20 it doesnt add 20 it sets it as 20. Op · 2y. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. Only two cryosleepers can be found per sector. Well, two things. • 2 yr. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. The "open_market" is not considered a market for the "setmarketowner" command. Edit. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. While the commands themselves aren’t case sensitive, arguments are. log for more details". However, it will not work with a LunaLib version less than v1. ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). ago. . Overall, it isnt sustainable. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. It also includes endgame methods for transforming asteroid fields. Feel free to add to this page should you uncover any new information or a correction for previous information. Step 2. For the moment I have to check if the latest version of the mod solves the issue. dev-2020-01-30. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. This (along with many other settings) can be changed by running the Settings command. I believe it's "survey /all" and everything is revealed. 0. With our comprehensive installation and. A mod for Starsector that allows you to run commands in the game using a custom overlay. Input commands using a custom overlay. The product of multiple mentions. As mentioned, the console command mod includes a survey option. 7. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. . In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. ago. Barebones Immediate GUI Library. Open up "campaign. Just be sure to save before running any commands that make objects I have had runaway gates that flew away at 30+ speed they weren't fun to catch up to. Run list specials and pick whatever BP you want. Starbound Cheats Starbound Quest IDs Starbound Blog. ago. Download (0. 2A New Level of Confidence - 25. you would go into the fleet screen and then use commands. idk about a proper way to do it, but you can always go into your save file and edit the ship in a text editor. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Enabling the console. 2. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link -. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). r/starsector. I wouldn't count this as cheating either. Updated to be compatible with Starsector 0. and the slowdown field is a toggle. Console. You can command individual ships, or you can issue a command and appropriate ships will fill the order. typeing in just clear simply clears the console, not my storage. AddXP with no arguments now gives you enough XP to reach the next level. Once in the game, you can summon the console with control+backspace and enter your commands. Once in the game, you can summon the console with control+backspace and enter your commands. You can use the console command mod to just spawn the officers you want. Open comment sort options. 9. 2. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. 95. go to the planet=>military options=>launch invasion. Pairs well with Industrial. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. Would it be possible to have it save the last few (5 or 6) unique commands? 2. With Console Commands enabled, pull up the console and enter. Type the name of an item, or an item code, into the search box to instantly filter our list of 4728 IDs (you must type at least 3 letters). Don't give it the opportunity. Usually factions will have a package or two, so those should set you up. Bitbucket. If I try storage\clear ships\ it says no such command. For a clear conscience, jettison the materials you would have spent creating a second stable point. (except redacted and others with the no recover. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». While the commands themselves aren't case sensitive, arguments are. - Automatically log the location of Comm Relays located outside the Core Worlds. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bug setmarketsize 4. Go to map. Hypershunt Taps have a base price of 300 000 credits. • 4 yr. "list blueprints" to list all the game's available bps and bp packages. You want the: list ships command. or in the case of SP disengage, literally equivalent to a console command. Download console commands mod. Additionally, having a Pristine Nanoforge. Well, two things. It will remove the Portrait changer intel. You can add specific deposit (i. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Most of this is solved by typing "devmode" in the console. from the list below): Go to the system view and select a planet. it will spawn the ship in it's form as if you. All planets have a random number of planetary features which increase the number of districts a world can support. Step 2. Step 5: Press Enter. 1. console. Removing Modifier from Planet in Savegame. The Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. runcode Global. setav stealth [ s ] ' (you can repeat above for more points from here)'. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. Similar to vanilla this is a "soft" limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. lazywizard. json, so make sure you have at least LazyLib 2. The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. I have been using TASC (terraforming and station construction) mod to colonise stations. 95a] Controllable Domain Mothership. "list ships" then find the name of the ship. Underworld and Ship/Weapons Pack. 04. This will list all the ships and their ID for spawning them. Example 1: SetMarketOwner Mazalot Tri-Tachyon. Stop playing the game for months out of frustration trying to find good planets. This is installed just like any regular mod. 1a RC3. DanielKotes •. A large list of included commands, and the ability to add your own custom commands to the console. it might not be the same as the actual name of the vessel. Let's say you start out with a population of 3 for a settlement. As mentioned, the console command mod includes a survey option. The only thing Starsector would benefit from releasing on steam would be even bigger modsA console script for Starsector. The Remnant Battlestation can spawn. PNG (exists). ago. 10. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Step 2: Add it to the game. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. typeing in just clear simply clears the console, not my storage. take note of any underdashes (___) once you have the name type the command. Starsector Console Command . zip(Console Commands v2023. 4-RC3 16. Step 3: Press Control+Backspace to open the console. 2. ) Save your game. Starsector > Mods > [0. An unofficial developer's console for Starsector. On Linux, it's in the starsector directory. It is capable of extracting energy on an astronomical scale directly from the linked star. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. NOTE: do not use ship name. Load your save, press ctrl+backspace, typer "devmode", press Enter. Systems with cryosleepers present will have green names. Namingly Clear, and Clear ships. 10 « Reply #1015 on: April 19, 2021, 12:04:42 AM » was experimenting with the add/remove condition commands and ive found a problem: removecondition does not properly remove the parasitic spores condition from the unknown skies modRe: [0. Basic Command Behavior. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. 8. Thanks. r/starsector • Behold, I have returned to infest your nightmares once again. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. list specials. getId(), -0. Autosave. 2. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. addindustry indevo_RuinedInfra. An unofficial developer's console for Starsector. Console commands are a pathway to many abilities some consider to be irresistible. Name. Of course, it's single player, so what you do is, well, all on you. Discuss modding Starsector here. . Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can remap these controls in the Settings menu, and if you're not able to control your ship I would start by checking there and making sure everything is still setup. (also survey planets and build on stable locations for free). With no planetary features, a planet will have no districts. ) Find the planet that you want to edit. console. Add a Comment. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. exit the console and then level up choosing the health bonus (this will add 6/7 levels). Search. 1. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. Oh god, now I’m imagining starsector with multiple speices. Help with Console Commands. Ships can be commanded for purposes such as supporting the identified. 1. That is the only thing I can think of at the moment. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). giveship command will not work with that. This mod simply halves the data in the "supplies/mo" column on the "ship_data. Console Commands-2-2023-05-05-1683408841. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. addAsteroidBelt (system. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. 2Donations. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportIt's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. 鉴于本帖子在站内搜索占权重较高. 3c — Install colony item on ships!. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. StormGod is a part of that second mod. It’s a massively expensive project in every way. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. Also, you can type "help" and "help all" to get a list of commands and "help list (or any other command)" to get a description of that. GrandAlchemistPT • 8 mo. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. It's nearly impossible to make more than the tiniest of changes without corrupting something. 3. You also might have luck with MessageUtils. Then hit leftshift+backspace. It can be tricky to navigate if you aren't comfortable. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. Console Commands.